
How to use
Watch a virtual C. elegans worm controlled entirely by a simulated brain based on the real worm's neural connectome. • Click anywhere on the canvas to place food - the worm will sense and move toward it • Green dots at the top represent the worm's neurons - brighter dots show more active neurons • The worm is always "hungry" and will search for food automatically • When the worm hits screen edges, touch sensors activate and it changes direction • Use the toggle switch to show/hide the neural network visualization • Click the center button to reset the worm's position to the middle • Click the clear button to remove all placed food The worm moves and behaves based purely on neural activity - hunger neurons fire continuously, food-sensing neurons activate when near food, and touch sensors trigger when hitting boundaries. This demonstrates how complex behaviors emerge from simple neural networks.
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