
Hex Terrain Generator
Generate customizable hexagonal terrain maps with biomes, elevation, and moisture using procedural algorithms. Export your created worlds as PNG images.
How to use
Create procedural hexagon terrain maps using noise generation and biome systems. • Click Grid, Elevation, or Moisture buttons to open settings panels • Adjust parameters like grid size, noise frequency, seeds, and terrain thresholds • Click Redraw to generate new terrain with current settings • Click Reset to restore default parameters Navigation: • Drag to pan around the map • Mouse wheel to zoom in/out • Click any hex to see detailed info (coordinates, elevation, moisture, biome) Key Settings: • Grid: Change hex size, orientation, and terrain elevation thresholds • Elevation: Control land/water distribution with frequency and redistribution sliders • Moisture: Affects biome generation (desert vs forest vs grassland) • Seeds determine randomness - same seed produces identical maps • Use Map Hash to save/restore specific map configurations • Download as PNG exports your current terrain • Toggle coordinate display and grid lines in Grid settings Experiment with different noise parameters to create islands, continents, or mountainous regions.
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